I like to think of composition for games or film like method acting. I immerse myself in the details of the project much in the same way Marlon Brando or Daniel Day Lewis would immerse themselves in their role. This dictates not just the sounds that come out of my studio, but how I approach the composition itself. Where most composers would pull up a template and fit the project into their system, I do the opposite and will base my system on that project completely around the music brief. I’ll dig deep into the emotion, the story, the details of the art and concept, and create a sonic backdrop that is not only appropriate for the project but adds to the project in a way that will make it feel incomplete without it
Sometimes this means I have to experiment with sounds that I have never composed with, and nothing excites me more. Sometimes this means learning a new instrument, a new mic technique, building a device that emits a specific sound, layering existing sounds together to form a signature sound, or interviewing people that have more knowledge than me. Many other composers will rely on presets for specific sounds within their wheelhouse, but I prefer original sound and instrument design, as that allows each project I work on to have its own unique voice.
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